Gaslight Game Design Challenge
The 2019 Life.Love. Game Design Challenge presented by Jennifer Ann's Group.
Jennifer Ann's Group is proud to announce its 12th annual video game design challenge.
Since 2008 we have been challenging game designers to create serious video games to prevent abusive dating relationships.
Through our annual competition, game developers from around the world win cash prizes and have their games featured by Jennifer Ann's Group, a nonprofit charity using serious games and technology to prevent teen dating violence in memory of Jennifer Ann Crecente.
The theme for the 2019 challenge is gaslighting:
Can you create a video game about gaslighting . . . without using any violence in the game?
We believe video games are the most effective tool for exploring complex issues. The winning game will help others better understand gaslighting and its impact.
The Gaslighting Game Challenge will consist of two rounds. Round One will consist of submitting a proposed game narrative. This game narrative will entail answering the questions on the game registration form. Round Two will be limited to 10 Finalists selected from the Round One narrative submissions. You do not need to be a game developer or game designer in order to become a Finalist - you just need to have a clever idea that you believe would translate well into a compelling video game about gaslighting!
Round One game pitches were due by March 31, 2019
Round Two video games about gaslighting were due by August 1, 2019
When entrants registered for the contest they had the opportunity to answer the questions below.
You are pitching an idea for a persuasive game while will help players to better understand gaslighting as well as its impact. Although the context for gaslighting here involves dating relationships the games do not need to be limited to this context as long as it effectively conveys to game players what gaslighting is and how it can impact others.
Although we realize that discussion of gaslighting has become more prevalent in large part due to the current political environment, a game that focuses strictly on gaslighting in politics might be too narrow to be very effective for our purposes.
In part this is because if the game is perceived as too partisan some people who would otherwise benefit from it will instead avoid it.
And we don't want a game about gaslighting to be avoided because we genuinely believe everybody would benefit by better understanding psychological abuse, of which gaslighting is just one form. To that end we hope for a gaslighting game that many people would play and learn from.
So, for example, if a politician tells the public "any criticism from the media about me is a lie" and they say this in order to convince listeners that the politician is the sole arbiter of truth in an effort to define, and thereby exert greater control over, the public's reality then that is gaslighting.
Remember that the underlying dynamic in gaslighting is about power and control; ultimately the reason an abuser is gaslighting their target is in order to have more control over them. This is because when people are tricked into doubting their own reality they become more reliant on the person who created the false reality.
When people are tricked into doubting their own reality they become more reliant on the person who created the false reality. This is one way abusers gain power and control.
But sometimes what is seen in politics is less "gaslighting" than just old-fashioned lying. In any event, the point is that while gaslighting can be seen in many contexts our primary goal through this game design challenge is to increase awareness and change attitudes about the impact of gaslighting at the interpersonal level. We recognize that it can be tricky finding the proper balance.
If you can envision a video game that helps the player recognize gaslighting, understand its impact, and as a result avoid engaging in, or being manipulated by, gaslighting then that is a game that we'd love to play. We hope to see narratives crafted around that game for our gaslighting game challenge.
Finalists were notified in April that their proposed game narrative was selected to move on to Round Two of the contest. Round Two began April 2019 and Finalists had until August 1, 2019 to design and develop their video game about gaslighting. The finished video games will be reviewed and scored to determine the final winners.
Details regarding technical requirements, final judging guidelines, and any other pertinent information has been distributed to the Finalists. In addition to 3 winners, 1 non-winning Finalist will be randomly selected to receive the Door Prize.
Finalists will be selected from the submitted game narratives. Although the number of finalists will depend on the quanitity and quality of submitted narratives our current plan is to limit the contest to 10 Finalists. These finalists will move on to the second phase of the contest: design and development of their video game about gaslighting. The completed gaslight games will then be reviewed and scored to determine the final winners. In addition to 3 winners, 1 non-winning finalist will be randomly selected to receive the Door Prize.
All Finalists will receive critiques of their entry by industry experts. Additionally, all winning games will be published on various platforms as well as being featured on our serious games portal located at JAGga.me.
As in the past, the judges consist of experts and thought leaders in the world of video games as well as experts on the issue of abusive dating relationships - especially as it impacts young people.
What is the 'Life.Love. Game Design Challenge'?
The Life.Love. Game Design Challenge is an annual contest open to game designers and game developers around the world. Designers and developers are invited to create their own video game to prevent teen dating violence.
Why is Jennifer Ann's Group doing this contest?
Dating abuse is a problem affecting people of all ages around the world. We are a non-profit organization that has been working to prevent teen dating violence in memory of Jennifer Ann Crecente, a high school senior killed by her ex-boyfriend in 2006. Jennifer Ann's Group was founded by Jen's dad.
Although we have traditional outreach programs we considered how we could leverage technology to better reach and help young people about this serious issue. Given the popularity of video games -- especially among young people -- we thought it might be interesting to see if video game designers could create serious games about teen dating violence in order to increase awareness and provide educational information about this serious public health issue. In 2008 we launched the first annual Life.Love. Game Design Challenge.
At the time we didn't realize how powerful video games can be at addressing serious issues like dating abuse. We now know - in part through our own research and third-party researchers - that digital games are fantastic tools for engaging people in uniquely compelling ways. This is due in part because through digital games: players more easily understand complex, nuanced issues; players become invested and engaged in the success of the game's outcome; and players can safely explore and experience otherwise dangerous situations in context.
Every year since 2008 we have presented this annual game design competition encouraging developers to create video games related to abusive relationships. Our hope is that through video games people around the world will gain a better understanding of - and be less accepting of - dating abuse.
What else can you tell me about the games that have come from this program?
Thanks for asking! Here is some more info:
# of games produced since 2008: | > 50 |
Topics addressed: | bystander awareness, consent, gaslighting (soon!), healthy relationships, teen dating violence |
Winners' countries: | Argentina, Belgium, Canada, France, India, Ireland, Mexico, Spain, Sweden, Thailand, United Kingdom, United States |
Platforms: | Amazon App Store; Amazon Echo ("Alexa"); Apple App Store; Blackberry; Google Play; HTML5; Windows Phone |
Published research: | • Gaming Against Violence: An Exploratory Evaluation ...
• Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games |
How do I get started?
Check out the instructions in the How the Contest Works section and be sure to Register and send us your entry before the March 31 deadline.
The registration deadline for this year's game design challenge has already passed. For details on future contests sign up for our serious games email list.
Who is allowed to enter?
Anybody aged 13+ at the time of entry is eligible to enter (void where prohibited). Officers, employees, and immediate family members of Jennifer Ann's Group are prohibited from entering the video game design challenge.
Can I enter more than once?
Sorry, but no. Make sure and enter your best game because you only get one chance to enter each year!
What are the technical requirements?
Round One of the contest only requires submitting the text of your proposed game narrative. If you are selected as a Finalist you will receive all necessary information to proceed, including the technical requirements for your final video game entry.
What are the content requirements?
The Round One form will provide you with specific requirements regarding content. As with all of our game design contests no violent content is permitted in the game entries.
How long do I have to enter?
Round One was open from March 17, 2019 through March 31, 2019. The Finalists were notified in April and had until August 1, 2019 to submit their final video games.
Do you accept group entries?
Yes - please just identify a primary contact person when you Register on the Round One submission form.
Where can I learn more about gaslighting?
Visit our Gaslighting Games site for information and resources about gaslighting.
What criteria will be used for judging?
Round One of the contest will be judged based on the creativity of your proposed game narrative and the potential for that idea to be developed into a compelling video game which will help explain gaslighting and its impact.
Judging details and scoring rubric for Round Two will be distributed to all Finalists at the time that they are notified of their Finalist status.
No purchase necessary to enter or win. Void where prohibited. Entry in this contest constitutes your acceptance of these official rules.
The 2019 Life.Love. Game Design Challenge (the "Contest") is designed to encourage participants ("Entrant(s)" or "You") to use their creativity to create their own video game that demonstrates the concept and impact of gaslighting. Jennifer Ann's Group and / or its representatives will select Finalists from those eligible entries submitted in Round One. Finalists will be eligible to participate in Round Two and will submit completed video games. Judges will choose the winning entries from the Round Two eligible submissions, and prizes will be awarded in accordance with these Official Rules (these "Rules").
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The deadline to register was March 31, 2019.